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Structurally similar, KOTOR 2 will see you visiting seven worlds, including a very different-looking Dantooine, and Telos, home planet of Carth from the first game. Even at an early stage, the game clearly revolves around a similar degree of freedom in developing the story, and Obsidian has confirmed that it aims to deliver a similar experience overall, concentrating on the many possible threads of the story, characters and Star Wars universe, even if it probably will slip in a few KOTOR-flavoured cameos, with T3-M4 billed for another sizeable role. Before long though things will start to liven up - you'll address the key plot points from your own version of the original game, and the narrative will integrate the decisions you made by having characters ask you how you believe things unfolded. Due to your long-term exile, you also start without a lightsabre. Set five years after the conclusion of the first game, The Sith Lords starts with the Jedi Order disbanded and the Republic in shambles following the Jedi civil war - and instead of simply importing your character from the original game and continuing, Obsidian's sequel puts you in the role of the last remaining Jedi, a veteran of the Mandalorian war, returning from exile and trying to piece together a new existence.Īs such, you'll actually start out as a Jedi, although you obviously won't have all your powers to begin with. The first thing to note, however, is that Knights of the Old Republic: The Sith Lords doesn't pick up where KOTOR left off, although the events of the original game will have a significant impact in a number of ways. With E3 just around the corner though, we're finally getting an idea of what we can really expect from Obsidian Entertainment, one of BioWare's trusted allies in the battle to deliver intelligent and embryonic Western RPGs, drafted in by LucasArts to pick up where the original Knights so expertly left off. Up to now, every nugget of information - no matter how slight - has been swallowed, digested, regurgitated and then dissected in increasingly minute detail, leading to all manner of unlikely predictions and gossip.
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Interest in the sequel, then, is understandably intense.
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It was a gripping adventure unique to every player, and Halo's irrepressible popularity notwithstanding, rose to the top of a lot of gamers' Top 10 Xbox lists shortly after its release. Whereas George Lucas clearly had difficulties returning to his sci-fi franchise on the big screen, the veteran PC RPG developer delivered an epic journey more than worthy of taking place a long, long, long time ago in that infamous galaxy far, far away. To the majority of people who played it, BioWare's Star Wars: Knights of the Old Republic remains one of the finest - if not the finest - titles ever to grace Microsoft's big black box.
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